bigdamnnerd: (Default)
bigdamnnerd ([personal profile] bigdamnnerd) wrote2004-08-23 05:08 pm

GenCon report

Gencon was good, but exhausting.

This summer has been the summer of experimentation (not that kind, get your mind out of the gutter) — usually it’s just us four guys in The Impossible Dream who run games at Origins/Gencon. This usually means that each of us runs 4, 4 hour games for 6 players — the bare minimum to get our badges refunded.

However, as our popularity grows, we decided to branch out and have other people run our games in addition to the ones that we can run. This makes me very nervous — without any product to sell, our reputation is solely based on the fun that people have while playing in our games. Origins went really well, but GenCon was...complicated. All told, we were managing 31 4 hour games, split among 8 Game Masters. Two of our GMs were a boyfriend/girlfriend pair, who split up in the beginning of July, had apparently planned on being able to split the cost of the trip between them, and the breakup meant that neither of them could afford it. That was OK; we had enough time to reschedule and find two replacement GMs. However, another one just didn’t show up. We only had an email address for her, and she stopped responding to email about two weeks before the convention. But, we figured she was still reliable — she had run BESM D20 games for Guardians of Order the previous year, and they’re all established and shit. But come con-time, no Amanda. Cue panic.

We finally did end up getting things run right, but not without a lot of strife. 16 hours of game-running at a convention is my limit, and we were very lucky that a couple of our games were no-shows, and we could spread out the extra game mastering duties amongst us.

On the other hand, the con went really well apart from that. Our swag that we were giving away as prizes (buttons/bumper stickers) and wearing ourselves (t-shirts) went over rather well, so hopefully we’ll get some $$ rolling in to fund publishing our other games. Now I just need to prettify the store layout (probably just steal code liberally from our real site).

And I have to say that when they go well, running games at conventions rocks on toast. I can imagine it’s a lot like being a rock star, only on a much smaller scale (6 people at a time, rather than hundreds). But that’s all I need. I’ve given thought many times to just quitting the RPG designer gig, since there are many headaches involved that I’d rather not deal with. But being able to provide a couple hours of entertainment to complete strangers pretty much rocks my world.

Now, I just need to find time to devote to writing — I think we really need to get Advanced Dimensional Green-Ninja Educational Prepatory Super-Elementary Fortress 555 done by next spring, published by next GenCon, and done with.

[identity profile] office-ninja.livejournal.com 2004-08-23 03:40 pm (UTC)(link)
As I recall, you "really" needed to get ADGNEPSEF555 done... two years ago? Three? How's that contract comin' along? Still in the research stage?

(I kid)

[identity profile] hagbard23.livejournal.com 2004-08-23 03:45 pm (UTC)(link)
Well, we paid the nice people at Guardians of Order the $500 to do it Magnum Opus-style, so hopefully we're serious now. (that was in April, but we've been busy on con prep this summer — even more so than usual with our expanded capacity as GM managers). Now that the summer cons are over with, I'm planning to devote some real time to it.

And, the artist contracts are finally done. You want a copy? I'll send one your way. The legal bullcrap that licenses have to deal with is one of those game designer headaches I'd rather not deal with.

[identity profile] hagbard23.livejournal.com 2004-08-24 12:55 pm (UTC)(link)
http://www.tiltingatwindmills.net/sharing/artists/ADGNEPSEF%20artist%20contract.pdf, if you care. All that legalese needed to be carefully worded, hence the huge delay.

[identity profile] eevilyounggirl.livejournal.com 2004-08-23 06:14 pm (UTC)(link)
We totally looked for you guys, both in the booklet and on the floor, and found nothing. :(

Though Brian did see Akira walking across the street and yelled to him on Sunday, just as we were leaving town.

[identity profile] hagbard23.livejournal.com 2004-08-24 12:53 pm (UTC)(link)
I actually saw the two of you across the street while I was on an errand, so I didn't have time to stop and say hi.

We were in the RPG listings (all 100 pages of them), under The Impossible Dream. All of our ADGNEPSEF555 listings have "ADGNEPSEF555" in them somewhere, and all of our Dread games start with "Beneath the ...". The Four Colors al Fresco games are a little more random in the naming.

[identity profile] hagbard23.livejournal.com 2004-08-24 12:59 pm (UTC)(link)
Oh, and I *was* planning on going to your show, but 1) I hadn't realized it wasn't at Gencon proper, and I was too bushed to make it to the club Saturday night.

[identity profile] navik.livejournal.com 2004-08-23 06:33 pm (UTC)(link)
Rockstar!
Glad it went well.
btw, I'm willing to stroke that ego of yours...
;)

[identity profile] hagbard23.livejournal.com 2004-08-24 12:58 pm (UTC)(link)
Heh, we're pretty much done playtesting for a while (though you're right, I should have thought of you when we needed players this summer). The theory is that we can write 200ish pages (minus art) by March-ish, and that means little to no actual playing on Wednesdays.

[identity profile] epidiah.livejournal.com 2004-08-23 07:55 pm (UTC)(link)
You forgot to mention that one GM that almost completely bailed on you guys, leaving you down two GMs for the weekend. He's an ass.

[identity profile] hagbard23.livejournal.com 2004-08-24 12:53 pm (UTC)(link)
Hey, you came through in the end, and that's what counts.

[identity profile] epidiah.livejournal.com 2004-08-24 02:31 pm (UTC)(link)
Just giving myself some shit. And now, I will treat myself to a falafel.